When boys turn into women:

a critical reading of postfeminist masculinity in The last of us

  • Karen Mentz Masters graduate in Visual Studies, Department of Visual Arts, University of Pretoria, Pretoria.
  • Jenni Lauwrens Lecturer, Department of Visual Arts, University of Pretoria, Pretoria.
Keywords: Postfeminism, video games, The last of us, gendered values, hegemonic masculinity, femininity, feminisation of masculinity, post-apocalypse

Abstract

Video games play a significant role in promulgating dualistic gender roles and prescribing sexual identities. Situated within the broad theoretical framework of postfeminism, this explorative study analyses the distinctive articulation of masculinity in the post-apocalyptic video game, The last of us (2013 Naughty Dog). While it has been argued that video games are still firmly rooted in a distinctively patriarchal version of hegemonic masculinity and its attendant association with competition, domination, and aggression, we investigate the emergence of a different representation of a male protagonist as morally complex, intuitive, and emotional. In an attempt to gain a better understanding of this transformed representation of masculinity, we explore the ways in which disillusionment with patriarchal masculine values becomes evident in the post-apocalyptic setting of The last of us. We investigate the implications of this transformation of traditional heroic masculinity in video games for the negotiation of male identities in this sphere of visual culture.

Published
2019-12-04
Section
Articles